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- /* Copyright (C) 1993 Aladdin Enterprises. All rights reserved.
-
- This file is part of Aladdin Ghostscript.
-
- Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
- or distributor accepts any responsibility for the consequences of using it,
- or for whether it serves any particular purpose or works at all, unless he
- or she says so in writing. Refer to the Aladdin Ghostscript Free Public
- License (the "License") for full details.
-
- Every copy of Aladdin Ghostscript must include a copy of the License,
- normally in a plain ASCII text file named PUBLIC. The License grants you
- the right to copy, modify and redistribute Aladdin Ghostscript, but only
- under certain conditions described in the License. Among other things, the
- License requires that the copyright notice and this notice be preserved on
- all copies.
- */
-
- /* gp_nofb.c */
- /* Dummy routines for Ghostscript platforms with no frame buffer management */
- #include "gx.h"
- #include "gp.h"
- #include "gxdevice.h"
-
- /* ------ Screen management ------ */
-
- /* Initialize the console. */
- void
- gp_init_console(void)
- {
- }
-
- /* Write a string to the console. */
- void
- gp_console_puts(const char *str, uint size)
- { fwrite(str, 1, size, stdout);
- }
-
- /* Make the console current on the screen. */
- int
- gp_make_console_current(gx_device *dev)
- { return 0;
- }
-
- /* Make the graphics current on the screen. */
- int
- gp_make_graphics_current(gx_device *dev)
- { return 0;
- }
-